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Playdead's 'Inside' Coming To Nintendo Switch

"Inside," the side-scrolling puzzle-platformer by the makers Limbo is definitely coming to the Nintendo Switch. This was announced by Danish studio Playdead who seems to be interested into the hybrid console train.

The developers have yet to reveal a release date for the game although it would be a safe bet to expect a 2018 release. Playdead is also planning to release the game on the iOS and also currently in development. However, there is no word yet regarding any planned release on Android.

Japanese publication Famitsu first broke the news after an interview with the studio's co-founder, Art Jensen. Jensen was currently in Japan to meet with acclaimed developers like "Metal Gear" creator Hideo Kojima and "Shadow of the Colossus" developer Fumito Ueda.

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The spiritual successor to Playdead's 2010 game "Limbo," "Inside" follows the adventures of an unnamed boy who explores a surreal environment presented as a similar monochromatic 2.5D platform game to its predecessor. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game.

The game certainly had a few controversial quirks particularly in the way the boy dies be it by being shot with a tranquilizer dart, mutilated by dogs, ensnared by security machines, blown apart by shockwaves, or drowning. These deaths were presented realistically, often with pretty graphics. When the player dies, the game returns to the previous checkpoint.

The game was originally produced using Limbo's custom game engine. However, the team switched to Unity to simplify development. It was released in June last year for PlayStation 4, Xbox One and Microsoft Windows.

The announcement adds more credence to the notion that the hybrid console is the promised land of video game consoles. With a number of blockbuster releases like "Skyrim" and "DOOM" for the Switch alongside indie titles, the console's popularity with developers and gamers seem to be growing with each passing day.

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